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Subject Information

Each subject is divided up into Foundation Stage Curriculum, Key Stage 1 and Key Stage 2.  

Art

At Crackley Hall. Art forms an important and integral part of the curriculum. We believe art education stimulates creativity and imagination whilst giving the child unique opportunities to develop intellectually, emotionally, physically and socially. It provides all children with the opportunity to express themselves and to develop their understanding of, and respond to the world around them. Art is taught as an individual subject as well as incorporated in many other curriculum lessons (from the Stone Age to Andy Goldsworthy), to provide a purposeful context and further enrich pupils' learning. Each topic taught will be linked into other subjects within the curriculum to increase understanding.

Artist in residence days, workshops and trips to local art galleries, further enrich the art curriculum at Crackley Hall, and we offer a range of extra-curricular art clubs throughout the year. These include collage, clay modeling, sewing, painting and summer crafts. We also enter and do well in many competitions, local and national.

Below you will ind an overview of what your child will be expected to learn in each of the Key Stages.

Key Stage 1

In Key Stage 1 the children learn to use a range of different materials creatively to design and create their works of art. They draw, paint and sculpt materials such as clay to develop techniques in using colour, pattern, texture, line, shape, form and space. They also learn about the work of a range of artists, craft makers and designers.

By the end of Key Stage 1, children have become accustomed to using a sketchbook to record ideas and observations.

Key Stage 2

In Key Stage 2 the children are taught by subject specialist teachers and learn to improve their mastery of art and design by learning speciic drawing, painting and sculpture techniques. They experience using a wider range of materials, including textiles, lino printing, mosaic tiling, glass painting and felting. Children regularly record their observations and ideas in their sketchbooks and use them to review and evaluate improvements. They continue to learn about great artists, both past and present, and to openly discuss how this inluences their work. A dedicated Black History fortnight allows children to ind out more about artists who tell their tale through a variety of mediums exploring African- American culture in a bid to educate our pupils about racism.

Many of these topics are taught with the aim of sustainability reusing and recycling wherever possible.

A dedicated Black History fortnight allows children in both Key Stages, to ind out more about artists who tell their tale through a variety of mediums, exploring African-American culture in a bid to educate pupils about racism. We also include One World Week in the Art programme, as we strive to ind out more about world religions and religious art.

 

Computing

The core of the Computing curriculum is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use and express themselves, and develop their ideas through information and communication technology – at a level suitable for the future workplace and as positive, safe, active participants in a digital world.

EYFS

Children in Reception learn what different digital devices are and identify when they use them. They discuss how to stay safe when using devices and what to do if they are unsure of something online. They use iPads to complete basic programming and coding principles, create digital art and the skills to ind and use the iPads to research information.

Key Stage 1

Children are taught the three strands of computing:

Digital Literacy:

How to use technology safely and responsibly and identify a range of technology at home.

Information Technology:

How to use technology purposefully to create, organise, store and manipulate digital content.

Computer Science:

Understand what algorithms are; how they are used as programs on digital devices and that programs execute by following precise instructions.

Key Stage 2

Children are taught the three strands of computing:

Digital Literacy:

How to use technology safely and responsibly and build a positive functional digital footprint. Understanding how networks aid collaboration and progress.

Information Technology:

Design a range of programs and systems that have a specific purpose, including collecting, analysing, evaluating and presenting data.

Computer Science:

Children design, write and debug programs that use more advanced variables and inputs/outputs. They will understand how computer networks work and how they help the world.

 

Design and Technology

Design and Technology is taught at Crackley Hall from Junior 1 to Junior 6. Within the Foundation Stage the children start developing their skills through both the Creative area of learning and through their Knowledge and Understanding of the World. The aim of teaching Design and Technology is to give the pupils the skills to think imaginatively and creatively to prepare them to participate in tomorrow’s rapidly changing technologies. They are given the opportunities to become autonomous and creative problem solvers, as individuals and members of a team. They look for needs, wants and opportunities and respond to them by developing a range of ideas and making suitable products. They combine practical skills with the understanding of aesthetics, social and environmental issues, function and industrial practices.

Educational visits are carried out where appropriate, such as visiting the MAD Museum in Stratford-upon-Avon with Junior 1 to look at how things work and the mechanisms used; this also links into STEAM.

STEAM (Science, Technology, Engineering, Art and Maths) and is a focus of many of the Design and Technology lessons each year. There is a STEAM club for different year groups, which helps them to develop skills in a number of areas linked to these exciting subjects with a hands-on approach.

Key Stage 1

By the end of Key Stage 1 the children should be able to:

  • Use a range of materials to design and make simple products.
  • Select materials, tools and techniques appropriate to the task and explain their choice.
  • Understand how simple structures and mechanisms work.
  • Measure, assemble, join and combine materials in a variety of ways using basic tools safely.
  • Investigate and evaluate simple products, commenting on their main features.
  • Build structures, exploring how they can be made stronger, stiffer and more stable.
  • Explore and use mechanisms [for example, levers, sliders, wheels and axles, in their products.
  • Use the basic principles of a healthy and varied diet to prepare dishes.
  • Understand where food comes from.
  • Evaluate own and others' work, suggesting ways of improvement.

Key Stage 2

By the end of Key Stage 2 the children should be able to:

  • Use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose.
  • Generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design.
  • Design and make quality products using their knowledge and understanding of a range of materials, components and techniques.
  • Choose and use a range of materials and components, depending on their functional properties and aesthetic qualities.
  • Use understanding and knowledge and apply these to be able to strengthen, stiffen and reinforce more complex structures.
  • Accurately measure, mark, cut, join and combine a variety of materials, working safely and recognising hazards to themselves and to others.
  • Investigate and analyse a range of existing products, and know how they work, including mechanical and electrical systems.
  • Understand how key events and individuals in design and technology have helped shape the world.
  • Apply their understanding of computing to program, monitor and control their products.
  • Understand and apply the principles of a healthy and varied diet.
  • Prepare and cook a variety of predominantly savoury dishes using a range of cooking techniques.
  • Evaluate their own and others' work suggesting ways of improvement.
 

Drama

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English

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Forrest school

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French

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Geography

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History

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Mandarin

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Mathematics

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Music

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Physical Education

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Personal, Social and Health Education

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Relationship, sex and Health Education (RSHE)

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Religious Education

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Science

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